The enhanced version (Krushing Shoulder) inflicts more damage, has armor and you can combo after it if the opponent is cornered. Shinnok's Charging Shoulder stops just short of covering the entire length of the screen and works well for punishing attacks from that distance that would otherwise be safe. Notation Key PlayStation/Xbox 1 - Square/X 2 - Triangle/Y 3 - X/A 4 - Circle/B Charging Shoulder Notation: Back, Forward+3 Enhanced: Yes, with armor.
In the Impostor variant he can steal an opponent's special move and gains an aerial teleport, but most consider this to be his weakest variation. The Bone Shaper variation gives him an overhead/low mix-up and a lot of range, while the Necromancer variant offers a few decent zoning options. Most of his combos require meter to get decent damage, and he also needs meter to stay safe after many of his combos. Shinnok is a character that relies more on his super meter than almost any other character in Mortal Kombat X.