Full disclosure: my friend and I are not decorated generals, nor could either of us pass for what some call “tactically capable”, but our time with the Gothic duo required no less than three near-immediate restarts, as we were easily crushed by one of either the technically superior Romans to the south, or the Hunnic hordes to the North.
In our second campaign, the Visigoths and Ostrogoths came to find peace (admittedly, this was probably not the easiest pair to choose) in the mountain ranges directly between the Huns and the Eastern Roman Empire. Those who are looking for a faster paced co-op experience would likely be interested in playing as two of the game’s starting horde nations, but be warned: unless one of the two players chooses the Huns, the game can be very unforgiving. The sense of dread and impending doom that previously draped the game’s beginning stages quickly withered away when we realized that it would be at least another forty turns before the instrument of our destruction could legally ride a horse.
Not even figuring out that he likes girls. This boredom was slightly compounded about 10 to 20 turns into the game, when my partner and I were informed that Attila, the near-mythical warlord the game is based around, had just been born.